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View Poll Results: Rate This Stage! Make sure you post feedback. Positive and Negative!

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  • Great! - No Improvement needed here.

    3 50.00%
  • Good

    2 33.33%
  • Needs work!

    0 0%
  • Needs a lot of work!

    1 16.67%
  • Poor - Needs to be redone.

    0 0%
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Thread: Pauls stage!

  1. #1
    Junior Poster Paul's Avatar
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    Question Pauls stage!

    http://www.mediafire.com/file/j2dhma2yz ... _stage.rar

    Remember to delete the spawns.

    Code:
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                  28/1024         1344/49152    ( 2.7%) 
    brushes                210/8192         2520/98304    ( 2.6%) 
    brushsides            1311/65536       10488/524288   ( 2.0%) 
    planes                 498/65536        9960/1310720  ( 0.8%) 
    vertexes              1535/65536       18420/786432   ( 2.3%) 
    nodes                  472/65536       15104/2097152  ( 0.7%) 
    texinfos               160/12288       11520/884736   ( 1.3%) 
    texdata                  9/2048          288/65536    ( 0.4%) 
    dispinfos                0/0               0/0        ( 0.0%) 
    disp_verts               0/0               0/0        ( 0.0%) 
    disp_tris                0/0               0/0        ( 0.0%) 
    disp_lmsamples           0/0               0/0        ( 0.0%) 
    faces                 1072/65536       60032/3670016  ( 1.6%) 
    hdr faces                0/65536           0/3670016  ( 0.0%) 
    origfaces              530/65536       29680/3670016  ( 0.8%) 
    leaves                 501/65536       16032/2097152  ( 0.8%) 
    leaffaces             1436/65536        2872/131072   ( 2.2%) 
    leafbrushes            479/65536         958/131072   ( 0.7%) 
    areas                    2/256            16/2048     ( 0.8%) 
    surfedges             7080/512000      28320/2048000  ( 1.4%) 
    edges                 4122/256000      16488/1024000  ( 1.6%) 
    LDR worldlights         28/8192         2464/720896   ( 0.3%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    waterstrips            100/32768        1000/327680   ( 0.3%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices          1494/65536        2988/131072   ( 2.3%) 
    cubemapsamples           0/1024            0/16384    ( 0.0%) 
    overlays                 0/512             0/180224   ( 0.0%) 
    LDR lightdata         [variable]     2095568/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]        4404/16777216 ( 0.0%) 
    entdata               [variable]       14448/393216   ( 3.7%) 
    LDR leaf ambient       501/65536       12024/1572864  ( 0.8%) 
    HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
    occluders                0/0               0/0        ( 0.0%) 
    occluder polygons        0/0               0/0        ( 0.0%) 
    occluder vert ind        0/0               0/0        ( 0.0%) 
    detail props          [variable]           1/12       ( 8.3%) 
    static props          [variable]           1/12       ( 8.3%) 
    pakfile               [variable]       10012/0        ( 0.0%) 
    
    Level flags = 0

  2. #2
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    Re: Pauls stage!

    you guys should post some pics for the people who have a new comp w/ no cs source installed or anything (wait that' sjust me)
    Cookin' with gas

  3. #3
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    Re: Pauls stage!

    Paul your stage is awesome. Tho i have some trouble with the end Dfuck those windows).

  4. #4
    Junior Poster Paul's Avatar
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    Re: Pauls stage!

    Just for shits and giggles and to prove Ryan wrong, I changed it over to using light_environment.


    http://i35.tinypic.com/2s8lqj8.jpg
    http://i33.tinypic.com/xcvwj4.jpg
    http://i37.tinypic.com/ereyi0.jpg

    There you go Ryan, I told you I wouldn't be able to get it as sexy with light_environment.

  5. #5
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    Re: Pauls stage!

    It's a good stage and I like the surf, I just personally find it visually unappealing. Perhaps brighten it up somehow? I will say I do not think this is vital, I just personally prefer more vivid stages.

  6. #6
    Administrator unt0uch4bl3's Avatar
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    Re: Pauls stage!

    I have a similar opinion.

  7. #7
    Recruit gorgeous gentleman's Avatar
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    Re: Pauls stage!

    isnt light_enviorment going to affect every level once we combine them?

  8. #8
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    Re: Pauls stage!

    seems very unappealing to me.

  9. #9
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    Re: Pauls stage!

    verrnice ^__________________________^

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