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  • Great! - No Improvement needed here.

    0 0%
  • Good

    4 100.00%
  • Needs work!

    0 0%
  • Needs a lot of work!

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  • Poor - Needs to be redone.

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  1. #1
    Administrator unt0uch4bl3's Avatar
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    Feb 2009
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    mg_sudoku and map system

    The map system is done.

    http://solidfiles.com/d/5tgj



    Code:
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    entdata               [variable]      220196/393216   (56.0%)
    And this is the sudoku puzzle which contains only 1 puzzle still and probably won't fit in the map. But in case it will be in the map, I will make it 6x6, because 9x9 takes 8-10 mins to solve and add about 10-15 randomly selected puzzles.

    http://solidfiles.com/d/Wka3

    [img_dim width=300 height=290:3424l9so]http://i38.tinypic.com/2598g7t.jpg[/img_dim:3424l9so]

    (this whores models and ent data)
    Ent data can go over 100% and can be even 1000% and fully function.

    Code:
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                 174/1024         8352/49152    (17.0%) 
    brushes                238/8192         2856/98304    ( 2.9%) 
    brushsides            1436/65536       11488/524288   ( 2.2%) 
    planes                 396/65536        7920/1310720  ( 0.6%) 
    vertexes              2656/65536       31872/786432   ( 4.1%) 
    nodes                 1431/65536       45792/2097152  ( 2.2%) 
    texinfos               431/12288       31032/884736   ( 3.5%) 
    texdata                 22/2048          704/65536    ( 1.1%) 
    dispinfos                0/0               0/0        ( 0.0%) 
    disp_verts               0/0               0/0        ( 0.0%) 
    disp_tris                0/0               0/0        ( 0.0%) 
    disp_lmsamples           0/0               0/0        ( 0.0%) 
    faces                 1343/65536       75208/3670016  ( 2.0%) 
    hdr faces                0/65536           0/3670016  ( 0.0%) 
    origfaces              800/65536       44800/3670016  ( 1.2%) 
    leaves                1606/65536       51392/2097152  ( 2.5%) 
    leaffaces             1424/65536        2848/131072   ( 2.2%) 
    leafbrushes            481/65536         962/131072   ( 0.7%) 
    areas                    2/256            16/2048     ( 0.8%) 
    surfedges             9082/512000      36328/2048000  ( 1.8%) 
    edges                 5095/256000      20380/1024000  ( 2.0%) 
    LDR worldlights          0/8192            0/720896   ( 0.0%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    waterstrips             44/32768         440/327680   ( 0.1%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices          1200/65536        2400/131072   ( 1.8%) 
    cubemapsamples           0/1024            0/16384    ( 0.0%) 
    overlays                 0/512             0/180224   ( 0.0%) 
    LDR lightdata         [variable]      276860/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]        6397/16777216 ( 0.0%) 
    entdata               [variable]      208182/393216   (52.9%) 
    LDR leaf ambient      1606/65536       38544/1572864  ( 2.5%) 
    HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
    occluders                0/0               0/0        ( 0.0%) 
    occluder polygons        0/0               0/0        ( 0.0%) 
    occluder vert ind        0/0               0/0        ( 0.0%) 
    detail props          [variable]           1/12       ( 8.3%) 
    static props          [variable]           1/12       ( 8.3%) 
    pakfile               [variable]       10012/0        ( 0.0%)

  2. #2
    Administrator unt0uch4bl3's Avatar
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    Feb 2009
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    Re: mg_sudoku and map system

    Finished Map System Supports up to 50 players and 9 stages.

  3. #3
    Advanced Poster
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    Re: mg_sudoku and map system

    looking good unt, nice work
    Cookin' with gas

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