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Finished my first real map, need some testing/feedback
During my semester break (hence the name surf_semesterbreak) I decided to start yet another map, but this time I told myself to finish it.
It's supposed to be t2 - easy t3, would appreciate some testers & feedback.
Download: https://ufile.io/452ce
EDIT: One curved ramp has awful lighting and I don't know how to fix it, if someone could help out that'd be great.
Last edited by Sam; 03-20-2017 at 01:32 PM.
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Map suffers the same mistake as polygon and antimatter - flat textures causing poor depth perception. It's difficult to surf, I didn't get very far in before I had enough.
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Sam thanked for this post
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Map suffers the same mistake as polygon and antimatter - flat textures causing poor depth perception
I knew someone would mention that, besides the last two ramps (mostly 2nd last) I don't see any significant lack of depth perception, at least not to a point where it's more than a minor inconvenience that can be solved by surfing it a few times. I tried my best to support this with shades and different colors, so in my opinion it should be okay like this.
Thank you for your feedback regardless
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I agree with Crayz, the flat textures are pretty bad, for the reasons stated above. Not as bad as on polygon maybe, but still bad.
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Would a slight pattern on the texture help? If so I'd like to single it out to either ramps or walls to keep a general clean look, which one would help depth perception more?
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Aight here's an alternative version with a slight pattern on ramps, opinions on that? https://ufile.io/e09fa
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It's better, some ramp spines have the same texture issue.
https://puu.sh/uTsYW/b859701ef8.jpg
From this angle the spine looks flat, but it's actually not. It's pretty hard to surf this properly
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