Close

Results 1 to 3 of 3
  1. #1
    Recruit r.tos's Avatar
    Join Date
    Feb 2017
    Posts
    12
    Post Thanks / Like
    Rep Power
    0

    Texture/mesh glitch

    20170203142205_1.jpg

    Hey, so I'm getting into mapping with hammer, I'm wondering why those glitchs appear on the ramp. Those polygons doesn't exist in hammer as far as I can tell, so it must be created by the compiler. I'm sure it's a common bug but I didn't find anything relevant on google.

    Also, it would be very handy to have experienced mappers on steam for this kind of quick questions, please add me !
    http://steamcommunity.com/profiles/76561197982581894/


    Edit: I realise the screenshot is pretty bad, what I'm talking about is those 4 flat polygons coming out of the top of the ramp.
    Edit2: While I'm at it, how do you deal with fall damage? Is it server sided and I shouldn't bother or should I embed something in the map to negate fall damages?
    Last edited by r.tos; 02-03-2017 at 08:31 AM.

  2. #2
    Moderator Sacred's Avatar
    Join Date
    Sep 2011
    Posts
    921
    Post Thanks / Like
    Rep Power
    111
    Use func_detail on the ramp (CTRL + T -> func_detail). For fall damage you best decompile a map which has it removed, but you just need a filter_damage_type that disallows FALL and use a trigger_multiple at spawn with the outputs OnStartTouch !activator SetDamageFilter "name of the filter_damage_type" (see: http://forums.solidsurf.info/index.php?topic=894.0)

  3. Thanks Sundayy thanked for this post
    Likes SyStMlol liked this post
  4. #3
    Recruit r.tos's Avatar
    Join Date
    Feb 2017
    Posts
    12
    Post Thanks / Like
    Rep Power
    0
    Thanks, all good!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •