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  1. #31
    New User ryuko's Avatar
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    wow you sure are woke my guy

  2. #32
    Casual
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    Numbers on cs:go for fun:
    -323.00 with cj
    -316.75 without cj

    sqrt[ (350)^2 + (-323.00)^2 ] ~= 476.265 units/s with a crouchjump, or
    sqrt[ (350)^2 + (-316.75)^2 ] ~= 472.049 units/s without a crouchjump.

    with the common "false start":
    -335.50 with cj
    -329.25 without cj

    sqrt[ (350)^2 + (-335.50)^2 ] ~= 484.830 units/s with a crouchjump, or
    sqrt[ (350)^2 + (-329.25)^2 ] ~= 480.526 units/s without a crouchjump.

    The problem comes with detecting if something is a false start or not, on stages where these numbers are different. Otherwise this could just restart the player to the start of the stage if the timer detects a false start. Or add a tick to the time.
    Last edited by cheazy; 01-06-2017 at 02:10 PM.

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