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View Entry Info: SMAC BHOP Ban For MWHEELUP/DOWN bind

Category:
Unban Request
Status:
[AWAITING RESPONSE]
Name being used on the server at the time
Enter your chat username at that time of your ban.
Stitches
Date and Time of ban
Please give us an estimate of when you were banned.
Monday, Feb 6th
Admins online(afk or not)
What admins were online during the time of the ban.
I don't know
Which admin do you think banned you
What was the chat username of the admin who banned you.
SMAC
Why you think you were banned
Was there a reason given for your ban?
False Positive BHOP Detection
Your SteamID
Please enter your steamid.
STEAM_0:1:1663458
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  1. #1
    Recruit Stitches's Avatar
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    SMAC BHOP Ban For MWHEELUP/DOWN bind

    I don't use any scripts, and was banned for using mwheel jump binds...

  2. #2
    Senior Poster rool's Avatar
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    snitches get stitches

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  4. #3
    Professional Sundayy's Avatar
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    Man... Mostly everyone over here use mwheelup/down binds, so don't try to excuse yourself.....

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  6. #4
    Recruit Stitches's Avatar
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    You can watch any of my runs.. I don't use macros or scripts.

  7. #5
    KSF Member Blink's Avatar
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    that's exactly what a script user would say !!

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  9. #6
    Advanced Poster dexter's Avatar
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    Quote Originally Posted by Blink View Post
    that's exactly what a script user would say !!
    amen

  10. #7
    Recruit Stitches's Avatar
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    Again, I'm not trying to debate whether or not I was scripting, because I wasn't. I just want an admin response.

  11. #8
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    Here's the code directly from SMAC.

    The AutoBunnyhop Detection gets triggered if you happen to jump on the first frame that lets the player jump. If you're using a mwheel with little / no resistance and a high enough polling rate, such as my 1000Hz it's not impossible for this to be triggered accidentally.

    https://bitbucket.org/anticheat/smac...e-view-default

    Code:
    public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon)
    {
    	static iPrevButtons[MAXPLAYERS+1];
    	
    	/* BunnyHop */
    	static Float:fCheckTime[MAXPLAYERS+1];
    
    	// Player didn't jump immediately after the last jump.
    	if (!(buttons & IN_JUMP) && (GetEntityFlags(client) & FL_ONGROUND) && fCheckTime[client] > 0.0)
    	{
    		fCheckTime[client] = 0.0;
    	}
    	
    	// Ignore this jump if the player is in a tight space or stuck in the ground.
    	if ((buttons & IN_JUMP) && !(iPrevButtons[client] & IN_JUMP))
    	{
    		// Player is on the ground and about to trigger a jump.
    		if (GetEntityFlags(client) & FL_ONGROUND)
    		{
    			new Float:fGameTime = GetGameTime();
    			
    			// Player jumped on the exact frame that allowed it.
    			if (fCheckTime[client] > 0.0 && fGameTime > fCheckTime[client])
    			{
    				AutoTrigger_Detected(client, METHOD_BUNNYHOP);
    			}
    			else
    			{
    				fCheckTime[client] = fGameTime + MIN_JUMP_TIME;
    			}
    		}
    		else
    		{
    			fCheckTime[client] = 0.0;
    		}
    	}
    	
    // Removed Auto-Trigger Code as it's irrelevant to this post
    }

    Can an admin please check my replays to verify this...?
    Last edited by Stitches; 02-07-2017 at 09:35 PM.

  12. #9
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    You're studious m8, but not studious enough. Rule #3 of KSF:
    http://puu.sh/tTfa3/1d4fa6cf13.png

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  14. #10
    Recruit Stitches's Avatar
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    Quote Originally Posted by Crayz View Post
    You're studious m8, but not studious enough. Rule #3 of KSF:
    http://puu.sh/tTfa3/1d4fa6cf13.png
    Which is why I'm requesting an unban. Think of it like this, a ban can trigger if you are scrolling to jump at exactly the same frame (server tick) that you are allowed to begin jumping again.

    If the server is a 100 tick server, the server processes 100 frames per second. While the probability of triggering a ban is rare-ish depending on the speed you scroll at, there is still a 1/100 chance that you will press the space bar at the exact same frame you are allowed to begin jumping. This may seem absurd or impossible, but there are tricks and glitches in games like Super Mario Bro's that require frame perfect timing, so it's not as uncommon as one may think.

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